Character Creation
- 1.0 - Pick your Clan WIP
- 2.0 - Attributes, Trackers and Skills
- 3.0 - How long ago were you embraced
- 4.0 - Predator Type
- 5.0 - Disciplines
- 6.0 - Touchstones & Convictions
- 7.0 - Merits & Flaws
1.0 - Pick your Clan WIP
2.0 - Attributes, Trackers and Skills
Attribute Selection:
- Pick your strongest attribute (••••)
- Pick your weakest attribute (•)
- Pick three attributes that you are good at (•••)
- The remaining four attributes will be (••)
Set your trackers:
- Your humanity defaults to 7
- Your health is STAMINA + 3
- Your willpower is COMPOSURE + RESOLVE
Skill Selection:
Pick one of these skill distributions | ||
Jack of all trades | Balanced |
Specialist |
1 skill at (•••) |
3 skills at (•••) |
1 skills at (••••) |
Set your specialties:
- You can enter specialties next to your skill dots
- A specialty is a specific subject within your selected skill. When you make a check with that skill and your specialty applies to the check you are making, you gain an additional dot in that skill for the purposes of that roll.
- You get one free specialty to spend on whatever skill you would like.
- Add one free specialty to Academics, Craft, Performance or science If you have one or more dots in them
3.0 - How long ago were you embraced
When were you embraced? | You are a... | Generation | Blood Potency | Other |
Recently |
Childer |
14th - 16th | 0 | All thin-bloods fall into this row |
12th - 13th | 1 | All non thin-blood Childer's fall into this row | ||
It's been a while | Neonate | 12th - 13th | 1 | +15xp |
So long ago | Ancillae | 10th - 11th | 2 | +35xp, +2 advantages, +2 flaws, -1 humanity |
4.0 - Predator Type
Style |
Specialty | Discipline | Merits | Flaws | |
Ruthless & Brutal |
Alleycat Ambush in the dark |
Intimidation (Stickups) or Brawl (Grappling) |
+ ( • ) to Celerity or Potence |
+ ( ••• ) Contacts | -1 Humanity |
Extortionist Draw blood forcefully |
+ ( • ) to Dominate or Potence | Spend ( ••• ) on contacts and resources | + ( •• ) Enemy (Police or Victim) |
||
Roadside Killer Hunt lone drivers and hitchhikers |
+ ( • ) to Fortitude or Protean | + ( •• ) Herd | + ( • ) Prey Exclusion (Locals) | ||
Sociable | Cleaver Feed on friends and family |
+ ( • ) to Dominate or Animalism | + ( •• ) Herd | + ( • ) Cleaver | |
Consentualist Only feed with consent |
+ ( • ) to Auspex or Fortitude | +1 Humanity | + ( • ) Masquerade Breacher + ( • ) Prey Exclusion (Non-Concenting) |
||
Osiris Feed on your followers |
+ ( • ) to Blood Sorcery or Presence | Spend ( ••• ) on fame and herd | Spend ( •• ) on enemies and mythic flaws | ||
Scene Queen Feed among your "scene" |
+ ( • ) to Dominate or Potence | + ( • ) Fame + ( • ) Contact |
+ ( • ) to disliked or prey exclusion | ||
Siren Seduce and feed |
+ ( • ) to Fortitude or Presence | + ( •• ) Beautiful | + ( • ) Enemy (Spurned Lover or Jealous Partner) | ||
Quiet & Stealthy |
Sandman Feed on the sleeping |
+ ( • ) to Auspex or Obfuscate | + ( • ) Resources | None | |
Graverobber Feed in graveyards |
+ ( • ) to Fortitude or Oblivion | + ( ••• ) Iron Gullet + ( • ) Haven |
+ ( •• ) Obvious Predator | ||
Excluding Mortals |
Bagger Blood bag drinker No Ventrue |
+ ( • ) to Obfuscate, Oblivion or Blood Sourcery | + ( ••• ) Iron Gullet | + ( •• ) Enemy | |
Blood Leech Vampire drinker |
+ ( • ) to Celerity or Protean | +1 Blood Potency | -1 Humanity + ( •• ) Diablerist or Shunned + ( •• ) Prey Exclusion (mortals) |
||
Farmer Animal drinker No Ventrue |
+ ( • ) to Animalism or Protean | +1 Humanity | + ( •• ) Feeding: Farmer |
5.0 - Disciplines
6.0 - Touchstones & Convictions
7.0 - Merits & Flaws
Trade two dots of flaw into 1 merit
Merit | Requirements | Effect | Cost | Notes |
Beautiful | +1 die for social rolls | 2 | Upgrades into stunning | |
Stunning | +2 die for social rolls | 4 | Upgraded from beautiful | |
Haven | A secure location to live and sleep in | 1-3 | 1 is low security 2 is medium security 3 is high security |
|
Hidden Armory | Haven | Extra guns | 1 | |
Watchmen | Haven | Mortal security workers for your haven | 1 | Upgrades the security of your haven |
Luxury | Haven | +2 die for social rolls when inside your haven | 1 | |
Eat Food | The ability to eat mortal food | 2 | You can stomach mortal food but must throw it up eventually. It does not decrease hunger. | |
Resources | Cash Flow | 1-5 | 1 - You have some spare cash 2 - You have minimum wage 3 - You have a few hundred thousand 4 - You are a millionaire 5 - You are a billionaire |
|
Mask | You have a fake identity | 1-2 | 1 - A competent detective could uncover you're not who you say you are. 2 - It would be difficult for anyone to prove you aren't who you say you are. |
|
Bloodhound | You can detect blood resonances in mortal blood by smelling it | 1 | ||
Iron Gullet | You are able to consume expired or defractioned blood | 3 | ||
Linguistics | Each level represents knowing an additional language fluently other than native and domain languages. | 1+ | This can be taken multiple times | |
Retainer | A loyal mortal servant | 1-3 | ||
Allies | A group of mortal allies | 1-6 | Each level represents the effeciveness of your allies. | |
Contacts | Mortals that can provide information, items and other things of value | 1-3 | Each level determines the quality and selection of available goods / information. | |
Herd | A group of mortals that you can feed on free of consequences | 1-5 | Each level represents the quality / quantity of the herd. | |
Mawla | An undead mentor | 1-5 | Each level represents the quality or amount of assistance you will receive. | |
Status | Reputation with a faction | 1-5 | Each level makes a faction more favourable to you. |
Flaw | Requirements | Effect | Cost | Notes |
Ugly | -1 die for social rolls | 1 | Upgrades into repulsive | |
Repulsive | -2 die for social rolls | 2 | Upgraded from ugly | |
Living in the Past | Outdated views | 1 | ||
Archaic | Technology skill 0 | 2 | ||
Folkloric Bane | Take damage when touching a particular item of your choice that is known to harm vampires | 1 | ||
Folkloric Block | You must spend willpower to move past a specific thing of your choice that is known to impede vampires (running water, threshold of a home) | 1 | ||
Stigmata | When at hunger 4 or higher you bleed from your hands, feet and forehead | 1 | This causes disadantage on social rolls | |
Stake Bait | When staked you die instantly instead of entering torpor | 2 | ||
No Haven | No safe place to sleep | 1 | ||
Haunted | Haven | You're haven is haunted by a ghostly presence | 1+ | |
Compromised | Haven | This haven is on a watchlist and may have been raided at some point. | 2 | |
Destitute | No money, no home, and no monetary value beyond themselves. | 1 | ||
Known Corpse | People know the vampire died recently and react in turn if they see them. | 1 | ||
Known Blankbody | The character's name, history, associates, and more are all in several agency databases. Inquisition can recognize them as a vampire. | 2 | ||
Prey Exclusion | Unable to feed from a certain group and take Stains as if breaking a Chronicle Tenet when they do. | 1+ | ||
Methuselah's Thirst | Hunger can only be slaked to 0 by Supernatural blood | 1 | ||
Farmer | Must spend 2 Willpower Points to feed on human blood | 2 | Ventrue may not take this. | |
Organovore |
Slake only by consuming human flesh and organs | 2 | ||
Illiterate |
The Character cannot read nor write and their Science and Academics Skills may not go beyond 1 dot | 2 | ||
Stalkers |
Something about the character tends to attract others who get a little bit too attached and just won't let go. Be it a former retainer or a past lover, should they get rid of them, another soon appears. | 1 | ||
Enemy |
The opposite to Allies, and are rated two levels less effective. | 1+ | ||
Obvious Predator |
A predatory vibe removes two dice from any hunting pool except Physical stalking, chasing, and killing. Lose on die from any Social test intended to calm humans. Cannot maintain a Herd. | 2 | ||
Suspect |
Breaking the rules or weaseling out of something owed has netted this character the ire of this Sect. Stay out of sight and mind and nothing will happen until they prove their worth again but until then take a 2 dice penalty to Social tests with the offended Factions. | 1 | Upgrades into shunned | |
Shunned |
Despised by a Sect, a line was crossed that never should have been, and now members of this group actively work against them at any opportunity.| | 2 | Upgraded from suspect |