Character Creation 1.0 - Pick your Clan WIP 2.0 - Attributes, Trackers and Skills Attribute Selection: Pick your strongest attribute (••••) Pick your weakest attribute (•) Pick three attributes that you are good at (•••) The remaining four attributes will be (••) Set your trackers: Your humanity defaults to 7 Your health is STAMINA + 3 Your willpower is COMPOSURE + RESOLVE Skill Selection: Pick one of these skill distributions Jack of all trades Balanced Specialist 1 skill at (•••) 8 skills at (••) 10 skills at (•) 3 skills at (•••) 5 skills at (••) 7 skills at (•) 1 skills at (••••) 3 skills at (•••) 3 skills at (••) 3 skills at (•) Set your specialties: You can enter specialties next to your skill dots A specialty is a specific subject within your selected skill. When you make a check with that skill and your specialty applies to the check you are making, you gain an additional dot in that skill for the purposes of that roll. You get one free specialty to spend on whatever skill you would like.  Add one free specialty to Academics, Craft, Performance or science If you have one or more dots in them 3.0 - How long ago were you embraced When were you embraced? You are a... Generation Blood Potency Other Recently Childer 14th - 16th 0 All thin-bloods fall into this row 12th - 13th 1 All non thin-blood Childer's fall into this row It's been a while Neonate 12th - 13th 1 +15xp So long ago Ancillae 10th - 11th 2 +35xp, +2 advantages, +2 flaws, -1 humanity 4.0 - Predator Type Style Specialty Discipline Merits Flaws Ruthless & Brutal Alleycat Ambush in the dark Intimidation (Stickups) or  Brawl (Grappling) + ( • ) to Celerity or Potence + ( ••• ) Contacts -1 Humanity Extortionist Draw blood forcefully + ( • ) to Dominate or Potence Spend ( ••• ) on contacts and resources + ( •• ) Enemy (Police or Victim) Roadside Killer Hunt lone drivers and hitchhikers + ( • ) to Fortitude or Protean + ( •• ) Herd + ( • ) Prey Exclusion (Locals) Sociable Cleaver Feed on friends and family + ( • ) to Dominate or Animalism + ( •• ) Herd + ( • ) Cleaver Consentualist Only feed with consent + ( • ) to Auspex or Fortitude +1 Humanity + ( • ) Masquerade Breacher + ( • ) Prey Exclusion (Non-Concenting) Osiris Feed on your followers + ( • ) to Blood Sorcery or Presence Spend ( ••• ) on fame and herd Spend ( •• ) on enemies and mythic flaws Scene Queen Feed among your "scene" + ( • ) to Dominate or Potence + ( • ) Fame + ( • ) Contact + ( • ) to disliked or prey exclusion  Siren Seduce and feed + ( • ) to Fortitude or Presence + ( •• ) Beautiful + ( • ) Enemy (Spurned Lover or Jealous Partner) Quiet & Stealthy Sandman Feed on the sleeping + ( • ) to Auspex or Obfuscate + ( • ) Resources None Graverobber Feed in graveyards + ( • ) to Fortitude or Oblivion + ( ••• ) Iron Gullet + ( • ) Haven + ( •• ) Obvious Predator Excluding Mortals Bagger Blood bag drinker No Ventrue + ( • ) to Obfuscate, Oblivion or Blood Sourcery + ( ••• ) Iron Gullet + ( •• ) Enemy Blood Leech Vampire drinker + ( • ) to Celerity or Protean +1 Blood Potency -1 Humanity + ( •• ) Diablerist or Shunned + ( •• ) Prey Exclusion (mortals) Farmer Animal drinker No Ventrue + ( • ) to Animalism or Protean +1 Humanity + ( •• ) Feeding: Farmer 5.0 - Disciplines 6.0 - Touchstones & Convictions 7.0 - Merits & Flaws Trade two dots of flaw into 1 merit Merit Requirements Effect Cost Notes Beautiful +1 die for social rolls 2 Upgrades into stunning Stunning +2 die for social rolls 4 Upgraded from beautiful Haven A secure location to live and sleep in 1-3 1 is low security 2 is medium security 3 is high security Hidden Armory Haven Extra guns 1 Watchmen Haven Mortal security workers for your haven 1 Upgrades the security of your haven Luxury Haven +2 die for social rolls when inside your haven 1 Eat Food The ability to eat mortal food 2 You can stomach mortal food but must throw it up eventually. It does not decrease hunger. Resources Cash Flow 1-5 1 - You have some spare cash 2 - You have minimum wage 3 - You have a few hundred thousand 4 - You are a millionaire 5 - You are a billionaire Mask You have a fake identity 1-2 1 - A competent detective could uncover you're not who you say you are. 2 - It would be difficult for anyone to prove you aren't who you say you are. Bloodhound You can detect blood resonances in mortal blood by smelling it 1 Iron Gullet You are able to consume expired or defractioned blood 3 Linguistics Each level represents knowing an additional language fluently other than native and domain languages. 1+ This can be taken multiple times Retainer A loyal mortal servant 1-3 Allies A group of mortal allies 1-6 Each level represents the effeciveness of your allies. Contacts Mortals that can provide information, items and other things of value 1-3 Each level determines the quality and selection of available goods / information. Herd A group of mortals that you can feed on free of consequences 1-5 Each level represents the quality / quantity of the herd. Mawla An undead mentor 1-5 Each level represents the quality or amount of assistance you will receive. Status Reputation with a faction 1-5 Each level makes a faction more favourable to you.   Flaw Requirements Effect Cost Notes Ugly -1 die for social rolls 1 Upgrades into repulsive Repulsive -2 die for social rolls 2 Upgraded from ugly Living in the Past Outdated views 1 Archaic Technology skill 0 2 Folkloric Bane Take damage when touching a particular item of your choice that is known to harm vampires 1 Folkloric Block You must spend willpower to move past a specific thing of your choice that is known to impede vampires (running water, threshold of a home) 1 Stigmata When at hunger 4 or higher you bleed from your hands, feet and forehead 1 This causes disadantage on social rolls Stake Bait When staked you die instantly instead of entering torpor 2 No Haven No safe place to sleep 1 Haunted Haven You're haven is haunted by a ghostly presence 1+ Compromised Haven This haven is on a watchlist and may have been raided at some point. 2 Destitute No money, no home, and no monetary value beyond themselves. 1 Known Corpse People know the vampire died recently and react in turn if they see them. 1 Known Blankbody The character's name, history, associates, and more are all in several agency databases. Inquisition can recognize them as a vampire. 2 Prey Exclusion Unable to feed from a certain group and take Stains as if breaking a Chronicle Tenet when they do. 1+ Methuselah's Thirst Hunger can only be slaked to 0 by Supernatural blood 1 Farmer Must spend 2 Willpower Points to feed on human blood 2 Ventrue may not take this. Organovore Slake only by consuming human flesh and organs 2   Illiterate The Character cannot read nor write and their Science and Academics Skills may not go beyond 1 dot 2 Stalkers Something about the character tends to attract others who get a little bit too attached and just won't let go. Be it a former retainer or a past lover, should they get rid of them, another soon appears. 1 Enemy The opposite to Allies, and are rated two levels less effective. 1+ Obvious Predator A predatory vibe removes two dice from any hunting pool except Physical stalking, chasing, and killing. Lose on die from any Social test intended to calm humans. Cannot maintain a Herd. 2 Suspect Breaking the rules or weaseling out of something owed has netted this character the ire of this Sect. Stay out of sight and mind and nothing will happen until they prove their worth again but until then take a 2 dice penalty to Social tests with the offended Factions. 1 Upgrades into shunned Shunned Despised by a Sect, a line was crossed that never should have been, and now members of this group actively work against them at any opportunity.| 2 Upgraded from suspect