# 2.0 - Attributes, Trackers and Skills

##### <span style="text-decoration: underline;">**Attribute Selection:**</span>

- Pick your strongest attribute (••••)
- Pick your weakest attribute (•)
- Pick three attributes that you are good at (•••)
- The remaining four attributes will be (••)

##### **<span style="text-decoration: underline;">Set your trackers:</span>**

- Your humanity defaults to 7
- Your health is STAMINA + 3
- Your willpower is COMPOSURE + RESOLVE

##### **<span style="text-decoration: underline;">Skill Selection:</span>**

<table border="1" id="bkmrk-pick-one-of-these-sk" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3798%;"></col><col style="width: 33.3798%;"></col><col style="width: 33.3798%;"></col></colgroup><tbody><tr><td class="align-center" colspan="3">**Pick one of these skill distributions**</td></tr><tr><td class="align-center">**Jack of all trades**</td><td class="align-center">**Balanced**  
</td><td class="align-center">**Specialist**  
</td></tr><tr><td class="align-center">1 skill at (•••)  
8 skills at (••)  
10 skills at (•)

</td><td class="align-center">3 skills at (•••)  
5 skills at (••)  
7 skills at (•)

</td><td class="align-center">1 skills at (••••)  
3 skills at (•••)  
3 skills at (••)  
3 skills at (•)

</td></tr></tbody></table>

##### <span style="text-decoration: underline;">**Set your specialties:**</span>

- You can enter specialties next to your skill dots
- A specialty is a specific subject within your selected skill. When you make a check with that skill and your specialty applies to the check you are making, you gain an additional dot in that skill for the purposes of that roll.
- You get one free specialty to spend on whatever skill you would like.
- Add one free specialty to Academics, Craft, Performance or science If you have one or more dots in them