# Contested Roll's

Storytellers use contests to model direct opposition: e.g., hacking a monitored system, sneaking past a guard searching for you, or seducing an undercover vice cop.

In a contest, the acting character and their opponent each build a dice pool. This process does not have to use the same pool; the Storyteller might tell the sneaking character to use Dexterity + Stealth, but roll Wits + Awareness for the searching guard.

##### <span style="text-decoration: underline;">**Basic contests go like this:**</span>  


- Describe what you want your character to do and how.
- The Storyteller decides someone opposes your effort and tells you which of your character’s Traits to use to assemble a dice pool.
- The Storyteller chooses which of the opponent’s Traits to use to assemble a dice pool.
- Each contestant rolls their dice pool and counts their successes.
- If the acting character rolled equal to or more than the number of successes rolled by the opposing character, the test is a win.
- Player characters can definitely engage in contests against each other! The Storyteller still determines which character assembles which dice pool.

##### <span style="text-decoration: underline;">**Examples:**</span>  


<table border="1" id="bkmrk-scenario-aggressor-d" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 33.3333%;"></col><col style="width: 33.3333%;"></col><col style="width: 33.3333%;"></col></colgroup><tbody><tr><td>Scenario</td><td>Aggressor</td><td>Defender</td></tr><tr><td>The aggressor would like to sneak up on the defender</td><td>Dexterity + Stealth</td><td>Wits + Awareness</td></tr></tbody></table>