Thin-Blooded WIP
Description:
A deteriorated breed, a portent of the end times, or a vampire for a brave new world? Balancing at the midpoint between life and death, the everchanging nature of the Duskborn evokes pity, jealousy, and fear in equal measure. Survivors of the last decades of pogroms, prejudice, and ostracization, the thin-blooded are here to stay. Their messy street-alchemy and ability to pass as human makes them uniquely suited to thrive outside Kindred society and make their own fate in the post-modern nights.
Nicknames | Disciplines | Clan Bane |
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Additional Traits:
Blood Bonds:
Thin-bloods cannot create Blood Bonds or perform the Embrace with any certainty. A Rouse Check worth of thin-blood vitae imbues a mortal with ghoul-like powers, but only for a single night. Thin-bloods always have Blood Potency 0 (see p. 215).
Clan:
A thin-blood is always considered clan-less and never suffers any specific clan bane or compulsion.
Damage:
Most thin-bloods sustain damage like mortals but mend like vampires. In game terms, they take Aggravated damage not only from fire, but also from slashing and piercing weapons. Impalement with a stake does not paralyze them but instead causes massive physical trauma, likely sending them into torpor. Once damaged, thin-bloods heal according to the rules for other vampires.
Hunger and Frenzy:
A thin-blood suffers hunger just as any vampire. However, the Beast is far less overt, and a thin-blood never frenzies unless provoked by supernatural means (such as Ani-malism, p. 244).
Life-Like:
A thin-blood always counts as having used Blush of Life (se p. 218), the exact effects dependant on their Humanity rating.
Sunlight:
Thin-bloods take only one level of Superficial damage per turn in direct sunlight. Less direct sunlight causes damage with less frequency. For example, under heavy clouds or if masked and protected by clothing or thick sunscreen, the thin-blood might only sustain damage every third turn or once per minute.
Thin-Blood Merits:
Thin-bloods often display additional variations. See Thin-Blood Merits and Flaws (p. 183) for details.
A way out:
A thin-blood who manages to commit diablerie on a “true” Kindred absorbs not only their power and spirit but also their lineage, turning them into a 13th generation Kindred of their victim’s clan. Conversely a thin blood can end their curse by clinging to their humanity until they hunt down and end their sire.
Archetypes:
Archetype Name:
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