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51 total results found

Current Quests

Quests

Main Quest's: • Discover and investigate leads concerning the The Gnarled Hand • Pursue personal quests in order to gain strength and knowledge of the worldSide Quest's: Investigate the ruins of the Ancient Vampire kingdom in hopes of finding knowledge, tec...

Elaria

The Gods

Description: The god of fate Usually this deity is good Usually implements a "hands off" policy unless circumstances are dire One of the oldest gods still living An elusive god, often not even other gods can find him Has declared his champions (the p...

Niy Diaalmenz

Player Characters

Description A young Catlain woman with dark brown hair and bright Red eyes. She looks care-free and over-confident. Although has become more responsible as time has progressed. She has a living family from Somin in Tinsail, this is in the region of Lymmatra...

Belfras Baxian

Player Characters

Chemo

Player Characters

Lyriel Ge Henna

The Gods

Description: A God of death & familial love Greater devil Has successfully restored his soul after having it torn to shreds Currently overworked attempting to balance the scale of souls In need of reapers (Soul collectors) He has provided a part of...

Shandra Niy

The Gods

Description: A meschivious trickster god born when Niy Diaalmenz tricked Billy Bisel into beleiving that she was a godess. Known Relatives Spouses Known Associates Niy Diaalmenz(Mother) Billy Bisel(Father) None The new church ...

Celerity

Disciplines

Description: The ability to strike fast, dodge blows, and escape pursuers allows Kindred to become extremely effective predators. Celerity enables vampires to move faster than any natural creature, though it does more than grant a supernatural speed, with vam...

Animalism

Disciplines

Description: Perhaps the vampire has more in common with animal than human. A dangerous set of instincts drive them, and it takes a lot for them to withhold the urge to just lash out.. Much like a wild dog on a chain, a vampire’s Beast will never truly be tam...

Auspex

Disciplines

Description: Among the greatest gifts and worst curses afflicting vampires, the Discipline of Auspex allows Kindred to discern truth from lies, probe the minds of those around them, and perceive reality on a different level than other beings. What appears to ...

Dominate

Disciplines

Description: Dominate grants the vampire the ability to control the actions of others, manipulate their memories, and force living creatures into acts they would not perform of their own volition. At its most basic, Dominate enables a vampire to make a victim...

Blood Resonance

Rules and Mechanics

Certain diciplines can be enhanced by a kindred should they choose feed themselves with the appropriate type of blood of a sufficient quality. Note that quality is subjective based on the type of blood resonance you are trying to acheive, for example spending ...

Simple Tests

Rules and Mechanics Regular Dice Rolls

What are simple tests? Usually day to day actions are free for player for example opening a door doesn't require any special checks as long as its unlocked. However for tasks or actions that are not part of regular life; if you want to do something harder tha...

Traits and Dice Pools

Rules and Mechanics Regular Dice Rolls

The Storyteller tells you which combination of Traits creates your dice pool, the number of ten-sided dice you will roll, for any action. Although most actions use a Skill pool (Attribute + Skill or Attribute + Discipline), a few only use Attributes to build t...

Difficulties

Rules and Mechanics Regular Dice Rolls

Difficulty of the Action Required Success Routine (striking a stationary target, convincing a loyal friend to help you) 1 Straightforward (seducing someone who’s already in the mood, intimidating a weakling) 2 Moderate (replacing a car’...

Working Together

Rules and Mechanics Regular Dice Rolls

If two or more characters can effectively work together on a task, such as investigating a crime scene or tag-teaming a mark in a confidence game, roll the largest pool among the participants, adding one additional die for each character assisting that has at ...

Re-Rolling with willpower

Rules and Mechanics Regular Dice Rolls

Characters may spend 1 point of Willpower to re-roll up to three regular dice on any one Skill or Attribute roll, including a roll involving vampiric Disciplines. Characters may not spend Willpower to re-roll Hunger dice or a tracker roll, such as Willpower or...

Rouse Check

Rules and Mechanics Regular Dice Rolls

To make a Rouse Check, the player rolls a single die. As always, a result of 6 or higher succeeds. On a success, the vampire’s Hunger remains unchanged. On a failure, the vampire gains 1 more point of Hunger, and thus gains one more Hunger die. Any Hunger gain...

Hunger

Rules and Mechanics

Sating Hunger: Source Hunger Sated Time Notes Multiple small animals (three to four cats, a dozen or more rats) 1 One scene Slakes no Hunger for vampires above Blood Potency 2Animal Resonance; No Dyscrasia Medium-sized animal (raccoon, d...

Contested Roll's

Rules and Mechanics Regular Dice Rolls

Storytellers use contests to model direct opposition: e.g., hacking a monitored system, sneaking past a guard searching for you, or seducing an undercover vice cop. In a contest, the acting character and their opponent each build a dice pool. This process doe...